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Kaizen in ai agent plan writing
Kaizen — continuous incremental improvement — is the most underrated mental model for building with AI. Not a big-bang plan. Here's how to apply Plan-Do-Check-Act to LLM workflows.
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Psychological safety vs producive stress. How not to go #toxic.
Psychological safety vs producive stress is a conflict of interest. People usually think that much “safety” can lead to laziness ? Don’t rest on your laurels as they say ? On the other stress and some level of danger motivates us to harder work. Workplaces need a certain level of pressure to move forward. Deadlines, feedback, and responsibility all matter. But pressure is not the same as panic, and motivation is not the same as fear. The real challenge is to create an environment where people feel safe enough to speak honestly, while still being stretched enough to grow (or just get exploited and run down the mill?). Safety leads…
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How to reduce github copilot`s premium requests usage and maximize efficiency
How to reduce github copilots premium requests usage and maximize efficiency ? Make a plan, a kaizen plan at best. Instruct precisely, cover edge cases, allow all tools to execute and pray the LLM will understand You. Want to share my simple methodology that not only can save money but also ease in and smoothen out the workflow. RTFM ! As always You could benefit from RTFM ! Reading the foqing / friendly / flopsy manual. I know You never read it cause real man don`t do it ( how about real woman ? ) ? God knows if gamers would not have to go through the tutorial, they would…
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Productive struggle vs AI slop
Productive struggle vs AI slop is quite the topic these days. On one hand we have to do the hard, boring, frustrating work. Do it long enough to learn the whole lot, reshape skills, gain confidence. Opposition of escaping to quick fixes with or without AI. When used in conjuction with AI, we should still keep the struggle but without the pointless friction. That way more energy and cognitive power goes into craft and progress, long-term growth… instead of refactoring some legacy code and working over things that should not be that hard in the first place. What is productive struggle? Productive struggle is the time and space where a…
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Losada coefficient at life and work
The Losada coefficient at life and work is pretty much the same theory. Also known as Losada ratio or critical positivity ratio. Proposes a fixed ration between positive and negative interactions / emotions. Supposedly distinguishes positive from negative individuals or teams.We should have proportionally MORE POSITIVE INTERACTIONS so in the long run we will be happy.Originated in 2005 paper by psychologists Barbara Fredrickson and Marcial Losada, who calculated a threshold of ~2.9:1 and upper? limit around 11.6:1 Losada ratio in coportate In highly skilled IT software development teams ( or any other team for that matter) this balance shows up in code reviews, stand‑ups, meetings, emails, design discussions and production…
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Dead horse meaning
The “Dead Horse Problem” is a metaphorical concept describing human tendency to persist in failing efforts or unproductive work rather than acknowledge their shortcomings and change course. The phrase is often attributed to an old Native American saying from the Dakota tribe: “When you find that you are riding a dead horse, the best strategy is to dismount.” Despite the obviousness of the situation (the horse is dead), people and organizations often stick with ineffective strategies, investing more resources, energy, and/or time, hoping for a turnaround that never comes. This metaphor captures refusal to accept reality and continue with doomed projects, relationships, or plans This is leading to wasted effort…
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Premature optimization is the root of all evil and the lesson from Duke Nukem Forever
“Premature optimization is the root of all evil.” as famously stated by Donald Knuth. This principle highlights the dangers of focusing on performance improvements too early in the development process. While optimization is essential in software engineering, prioritizing it before establishing a clear and functional design often leads to unnecessary complexity, inefficiency, and even failure. The story of Duke Nukem Forever, a sequel to a great game that was to be even better spent over 15 years in development hell. Did it make it ? Serves now as a tale of how premature optimization and feature obsession can derail a project. Someone was here obviously “Out of touch”. Knuth’s Rule:…

















